Personal project. HD in my blog: https://sergioraposofernandez.wordpress.com/
I could do this scene thanks to the art academy Trazos, in Madrid, where I studied a 3d Master.
Articles about this project in 3d Artist Magazine Issue 138, and in 80 Level website:
https://80.lv/articles/001agt-004adk-wizard-tower-production-breakdown/
Modeled in Maya; sculpted in Mudbox; retoplogy in Maya with Quad draw; textured in Substance Painter; shading, lighting and render in Blender Cycles.