Environment for the mobile game Supernatural City by Rovio.
I was responsible for texturing, shading, lighting, rendering and support to modeling.
Modeling in Maya and Blender, texturing in Substance Painter and render in Blender Cycles.
Art direction by Javier Burgos:
https://www.artstation.com/javas
Concept art by Marcos Calo:
https://www.artstation.com/marcoscalo
Color key by Patricia Castelao:
https://www.artstation.com/pcas